Public · Sign in
MT
← Back to topic
LESSON PLAN

Increasing and Decreasing Patterns

A
Apothem Team
Grade 3 · Algebra & Patterning
LESSON AT A GLANCE
Warm-up
5 min
Explore
15 min
Formalize
10 min
Practice
12 min
Exit ticket
3 min

Warm-up

Show a staircase pattern with linking cubes: 1, 3, 5, 7. What is the rule? (Add 2 each step.) What comes next? What is the 10th term? Now reverse: 20, 17, 14, 11. Rule? (Subtract 3.) What comes next? What will eventually happen if we keep subtracting?

Explore

Pattern investigation: groups receive a set of linking cubes and must build an increasing pattern using at least 5 terms, record it in a table, describe the rule in words, and predict the 8th term. Then create a decreasing pattern from the same starting point. Compare: when does each sequence reach zero?

Formalize

Doubling pattern: 1, 2, 4, 8, 16, 32. Rule: multiply by 2 (double). How does this differ from the staircase (additive) pattern? Use a table to compare growth rates. Doubling is far faster. This is the intuitive idea behind exponential growth, accessible in Grade 3 through concrete patterns.

Increasing and Decreasing Patterns

Connect to multiplication: the pattern 4, 8, 12, 16 follows the rule multiply by 4 (from the term number) OR add 4 each step. Both descriptions are correct. The multiply-by-4 description uses a table: term 1 = 4x1, term 2 = 4x2, term 3 = 4x3. This is the times-4 table in pattern form.

Practice

Students create two patterns each (one additive, one multiplicative), record in tables, describe rules, and predict term 10. Exit ticket: write the rule for 80, 72, 64, 56 and find the next term.

Exit ticket

Students create two patterns each (one additive, one multiplicative), record in tables, describe rules, and predict term 10. Exit ticket: write the rule for 80, 72, 64, 56 and find the next term.

TIP  Always ask: what is the rule in words? Then: what is the rule as a number operation? Then: can you write it in a table? The three-representation progression from words to numbers to table develops algebraic fluency.
WORKED EXAMPLES
Example 1 — Growing pattern from a T-chart: tables and chairs

The setup: 1 table seats 4 chairs; tables in a row share sides — 2 tables seat 6; 3 tables seat 8.

Step 1: Build it with square tiles (tables) and counters (chairs) so the geometry is real: end chairs plus 2 per table.

Step 2: Record a T-chart: tables 1, 2, 3, 4 → chairs 4, 6, 8, 10. Read DOWN the chart: chairs grow by +2 each new table (that's the recursive rule).

Step 3: Hunt the direct rule by reading ACROSS: chairs = double the tables, plus 2 (the two end chairs). Test it on every row: 2×1+2=4 ✓, 2×3+2=8 ✓.

Step 4: Cash in the direct rule: "How many chairs for 10 tables?" 2×10+2 = 22 — no drawing, no marching through 9 intermediate rows.

The two-rule vocabulary to install: the GROWING rule (+2 each time) explains the pattern; the DIRECT rule (double plus 2) predicts any term instantly. Both matter; the direct one scales.

Example 2 — A decreasing pattern: the melting candle

The data: a 30 cm candle burns down 4 cm every hour. Heights: 30, 26, 22, 18, …

Step 1: Confirm the rule with differences: each hour −4. A DECREASING pattern — same machinery as growing patterns, negative direction.

Step 2: Extend: hour 4 → 14 cm, hour 5 → 10 cm, hour 6 → 6 cm, hour 7 → 2 cm.

Step 3: The endgame question that makes it interesting: "When does the candle run out?" After hour 7 it stands 2 cm; it can't survive another full −4 hour. Sometime during hour 8 it dies. The pattern doesn't continue forever — the CONTEXT stops it.

Step 4: Contrast with a pure number pattern 30, 26, 22, …, which happily marches into 2, −2, −6 forever. Real-world patterns wear seatbelts; abstract ones don't. Asking "does the story allow the pattern to continue?" is a modelling question — Grade 3 style.

Exit: make your own decreasing pattern and state where (or whether) it must stop.

Example 3 — Same pattern hiding in different costumes: 3, 6, 9 everywhere

Step 1: Present three displays side by side: (a) skip-count 3, 6, 9, 12; (b) triangle towers made of 3, 6, 9 blocks; (c) a T-chart of tricycles → wheels: 1→3, 2→6, 3→9.

Step 2: Ask what's the SAME underneath all three. Students should dig out: everything is "groups of 3" — the counting by threes, the blocks per tower, the wheels per trike.

Step 3: Write the shared skeleton once: 1 group → 3, 2 groups → 6, n groups → n × 3. One rule, three costumes.

Step 4: The transfer test: "invent a NEW story that wears the same skeleton." (Tripods and legs; shamrocks and leaves; triangles and sides.) Inventing an isomorphic story is the deepest evidence of understanding a structure.

Why this matters beyond Grade 3: recognizing "same math, different surface" is THE core mathematical habit. Patterns are its training ground.

MATERIALS
Linking cubes for building patterns
Grid paper for drawing staircase patterns
Table of values recording sheets
First Peoples art images showing patterns
Hundred chart for numerical pattern exploration
WATCH FOR
!Students may confuse the term number with the term value. In 4, 8, 12, 16: the 3rd term is 12 (value), not 3 (position). Use a table with position and value columns.
!Decreasing patterns that reach zero or go negative surprise many students. Discuss: does the pattern stop? Or does it continue past zero into negative numbers?