Probability — Two Independent Events
Warm-up
The two-event wager: "Flip a coin AND roll a die. I'll pay 3:1 if you get heads-and-six." Take votes on fairness, then count: — the fair payout is 11:1. The house was robbing them.
Grade 8 probability is the multiplication rule for independent events, wielded with tree diagrams and tables — and used to audit games, apps, and claims.
Explore
Tree-diagram atelier: (1) coin-then-die drawn in full — 12 leaves, each probability a product along its branch; (2) the two-child family (GG, GB, BG, BB — and why "at least one girl" is ); (3) the three-shot free-throw sequence for a 60% shooter: leaves carry , , etc., and the class discovers the leaves' probabilities SUM TO 1 — the tree's built-in audit.
Then dependence sabotage: draw two names from a hat WITHOUT replacement and watch the second branch's probabilities shift ( became or 0). The multiplication rule survives, but the second factor must be the UPDATED probability — independence was a special case all along.
Formalize
Formalize the general and special multiplication rules:
Independence is a claim about the WORLD, not a default: coins and dice don't communicate (independent); cards dealt from one deck do (dependent). The question "does the first event change the second's setup?" decides which factor enters the product.
Practice
Practice: two tree diagrams (one independent, one without-replacement); three multiplication-rule computations with independence justified in a sentence; one "at least one" via the complement (); one game-fairness audit with payout recommendation.
Exit ticket: bag has 3 red, 2 blue. Draw two without replacement: ? (.)
Exit ticket
Practice: two tree diagrams (one independent, one without-replacement); three multiplication-rule computations with independence justified in a sentence; one "at least one" via the complement (); one game-fairness audit with payout recommendation.
Exit ticket: bag has 3 red, 2 blue. Draw two without replacement: ? (.)
The setup: a 4-digit PIN, digits 0–9, chosen randomly. A thief gets ONE guess.
Step 1: Each digit guess: , independent (the pad doesn't react).
Step 2: Whole PIN: .
Step 3: The "three tries before lockout" upgrade: (the tries are on different guesses — addition of disjoint tiny chances is honest here).
Step 4: Now the human factor: if the thief knows the PIN is a birth year (19XX/20XX), the space collapses to ~120 candidates — . Randomness was doing all the work; predictability gave it away. The multiplication rule measures exactly how much security each independent random digit buys — and how much a pattern refunds to the attacker.
The forecast: each of the three camping days has an independent 30% rain chance. ?
Step 1: The direct route's price: wet-day patterns number 7 of the 8 branches — a bookkeeping swamp.
Step 2: The complement: "at least one wet" fails only if ALL THREE are dry: , so .
Step 3: Flip: — about 66%.
Step 4: Calibrate the surprise: each day was only 30%, yet the trip is two-to-one to catch rain. Small per-trial risks COMPOUND across trials — the same mathematics as defect rates, side effects, and why backups exist. "Unlikely each time" and "unlikely ever" are different claims, separated by an exponent.
The drawer: 6 black socks, 4 white, grabbed blind, two pulls, no returns. ?
Step 1: Split by first pull. Black first: ; then black again from the depleted drawer: → .
Step 2: White pair: .
Step 3: Matching either way (disjoint cases — now addition is legal): .
Step 4: The audit: mismatch probability should complete it: ; direct check: ✓ the tree balances.
Step 5: Note where each rule fired: multiplication along branches (with UPDATED second factors), addition across disjoint branches, complement as the audit. One drawer, the whole toolkit.